However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. You need to sign in or create an account to do that. As stated previously in the guide, you should place a lot of emphasis on civilian factories. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. Sorry for the necro. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). Support engineers, signals, AA, maintenance. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Support companies should be engineer, AA, arty. I even racked up the army buffs, my supply is good, and Im using the big guns. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. I'm not trying to do the same strategy, but using some parts to improve my game. Press question mark to learn the rest of the keyboard shortcuts. Expand the Agitprop7. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? I usually use them in separate divisions, though, like you'll see in template 4.3. How many Hoi players can say the same? Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. The Path of Marxism/ Leninism2. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. Khrushchev dabbled with Trotskyism in the past. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. Also I use 20 width infantry with 40 width tanks. I used to play games mainly in Germany, France and Japan. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . You need to sign in or create an account to do that. Cheers! Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. I hate to say this but it's a terrible template. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Also here is what you need to know: Here is an example of how you can start off teching. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Talk to your allies to sell licenses like the medium tank II. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. The rest are pure inf too with 10 and 15w and aa/at. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Alas, France is on the brink of civil war with the communists quickly growing in strength. Less micro than 1 division per tile and helps prevent encirclement. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). I ended up putting my entire army on aggressive and sitting back to get some fresh air. All countries trade with you FIRST and buy licenses like Fighter I from you. Support Companies: Same as an infantry TD. It is only visible to you. In theory, they will automatically retreat to more defensible terrain as they are pushed back. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. And secondly, what division templates are you using? If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Template issues for sure. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! Fellow comrade, you have been called to action to take command of the mighty Red Army. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. But there is one challenge every Soviet Player must go through - a Purge. As a Russian player, I am very pleased to have such a successful game for the USSR. Firstly, how many divisions have you got? (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. The individual tanks have 200 armor and 100+ piercing, and I . Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Micro the whole time. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. HOI4 Soviet Union Guide time. Support Companies: Same as heavies when you don't care about armor. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. Movies. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. The independence of Estonia lasted for about 20 years. Shock Troopers. Drop the SPGs, they're not good against other tanks. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. My main inf are 30 width pure inf with log, eng, and rec. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. These rules will help your game run smoother and increase your chances onto securing world domination. It will go into great detail and teach you many things about the game, the USSR in specific. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. All trademarks are property of their respective owners in the US and other countries. Finally, you need to consider what variants you want to use. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). - Greetings comrades! I'm covering tank templates fourth because they definitely require the most thought of any template. Changing the templates a little bit. Additionally, a 20 width variant is viable since it is a defensive unit. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! The Centre5. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. So first. 150 mills and 180 civs. Espaol - Latinoamrica (Spanish - Latin America). So, here is a list of priorities for your research: This is where my military tactics come in. Comprehensive guide, HOW TO STYLE SLOUCHY TROUSERS | A Comprehensive Guide, Overview of Third-Party Movements ETA- Miyota- Seiko - More -A Comprehensive Guide 2021, AION 5.0 - Arkhal's hidden space - comprehensive guide, How to build a GMA : Gordon Murrays nerds guide to his , 650bhp hypercar | Top Gear, Getting Started with Color Grading In Davinci Resolve 15 Comprehensive Guide, How To Be Funny - Comprehensive Guide To Developing A Sense of Humor, HOW TO STYLE DIFFERENT JEANS | A Comprehensive Denim Guide, Illustrator's Paintbrush Tool and Brush Panel | A Comprehensive Guide, Nature Tourism in Odisha - A Comprehensive Guide for Tourist & Nature Enthusiast, Czinger 21C: the worlds first 3D printed hypercar | Top Gear, How to Optimize Windows 10 for Gaming and Productivity! I build almost every time to lvl 10 and always a lose! @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Variants: Mot/mech/amtrac has already been discussed. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. Please write your division build / setup for this tutorial. Next up, you have to figure out what ratio to use. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. Supports: Limit support companies on this one. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Variants: For the mot/mech question I'd recommend motorized. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template.