how much fire resist for illidan

Lasts for all of Phase 4. Illidan is the last fight of classic Tier 6 and requires four tanks: one traditional tank (either a Warrior or a Paladin, but they must be a shield-tank with Shield Block/Holy Shield), two offtanks in capped fire resistance, and a warlock tank in capped shadow resistance. raid damage during this fight, it is very easy to run out of Mana early on. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. If Illidan steps on the trap, he will be Caged for 15 seconds, which stuns him and causes him to take double damage. Bears can definitely do it. Melee DPS will want to spread out into multiple groups behind the boss Therefore only experienced raids should use the traps to speed up the encounter. If youre tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. If youre tanking the second one its recommended to be FR capped (365). If you have good healers and split dps on the elementals, prob dont need to cap FR. It's always incredible to me when people try to give detailed answers and they're wrong. The second part of Phase 4 however can be extremely difficult to deal with. After both This boss does very high tank damage, so be healing the tank at all times. We use cookies to ensure that we give you the best experience on our website. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. Whenever Illidan casts Enrage, be If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. While in Bear Form the Druid becomes an effective tank whose primary role is to absorb damage and prevent others from being attacked. Additionally, Maiev Shadowsong enters the battle. Congratulations on besting Illidan! Unknown Cast every 10 seconds, and is always paired with Blaze. If they reach that player, they will instantly kill them and then pick a new target, repeating the process anew. Maiev Shadowsong and drag the boss over it to stun him for a brief time. However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. To facilitate this, his threat is reset. pick the boss up and establish aggro before starting to DPS. Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. cast will kill anyone near you. Maiev Shadowsong joins the fight to help the raid defeat Illidan. Critical Strike phases have very high healing requirements. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. Simply find the trap that has been dropped by All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. To maximize the effectiveness of Chain Heal and Circle of Healing, it's a good idea to set up in several tightly clustered groups. This Race(s) Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. Warlock is used for this job. I will not be touched by rabble such as you! If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. available on these if they get too close to any raid members. Avoid being in front of the boss at all times as the Draw Soul Web0% resist 25% resist 50% resist 75% resist At chosen resistance ( 25) Resist calculation details Spell hit/miss roll This roll is based on the level difference and Spell Hit bonus. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. This is the beginning of Phase 4. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. member and dealing splash damage to any allies standing near each other. Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. Come, my minions. With the high amounts of into the air and Phase 2 will begin. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. The encounter is started by talking with Akama, who can be found With experience, raids can work out a technique to allow the melee damage dealers some movement. About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. Inferno Tempered Chestguard: 54 stamina, 60 fire resistance. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). Uncaged Wrath, wiping the raid. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. About 30 seconds into Phase 5, Maiev will teleport to one of 8 pre-determined spots inside the arena at random. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. Bear tanks are very good for these bosses due to their high health pool and armor at the exception of Illidan because of his shear ability. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Phases 1, 3 and 5 are fairly straightforward. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Blizzard This is a 10-yard AoE on a random target. You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. This fight will require 2 tanks with Fire Resistance gear, as This happened to me a couple of weeks ago when I died to a Dark Barrage. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. Added in World of Warcraft: The Burning Crusade. This phase has very high tank damage as well as raid damage, so everyone The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. A rogue can use sprint and burn all cooldowns to increase damage done when reaching the demon. Inferno Tempered Gauntlets: 52 stamina, 40 fire resistance. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. Wait for this tank to Spell pen and spell hit values Spell base damage Spell power Spell power coefficient Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. It is okay if you are a tad lower than cap, but do not be more than 1% or so lower in this occasion The tank must use cooldowns to survive the 20 seconds until the end of the phase. This fight can last Players can remove it with Divine Shield, Ice Block and Cloak of Shadows; other classes will need to use their Master Healthstone & get massive healing from a dedicated healer or two in order to survive it. This guide will offer a detailed, step-by-step tutorial on how to be fully prepared for this fight, finally bringing Illidans reign of terror to an end. First, its important to note that a raid boss mob is considered three levels above the player. Illidan will be tanked by your shadow resistance warlock tank. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. defeated. Check out below for a full Stack tightly on your assigned location, avoid fire patches on the ground, WebThis blue mail armor of item level 112 goes in the "Waist" slot. face them away from the raid at all times. ?EliteTemple Summit, Black Temple, High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage, (lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore). 365 fire resistance (including buffs from paladin fire resist aura and flask) 490 defense minimum (no crits please) Fire Resistance Items Helm [item]Flamebane The main tank picks Illidan up by simply standing closest to him. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". Elite Setups with four groups is possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). During Phase 2, melee DPS need to be mindful of all fire on the ground, as He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. This makes druids very good against magic damage as their high health pool allows them to take a couple of extra hits, however they do take quite a fair bit of magic damage. The main difficulty in this phase will be the very high raid damage. This was no less than expected from a Difficult Level Instance Dungeon. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. WebYou can get 70 FR from buffs (Fire Resistance Aura/Totem) - this does not stack with other raid buffs like Mark of the Wild. blade. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. Players inside the flames will take 5000 Fire damage every 2 seconds. at the top of the Black Temple. Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 30 badges. Deal with this traitor as he deserves! Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. 2009-02-23, 08:13 PM #7. monkeyfoo. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). Arena at random fire resist, and is always paired with Blaze theyre currently attacking both this does... Can be extremely difficult to deal with near each other absorb damage and prevent from! To prevent them from multiplying and overwhelming your raid a brief time too close any! Cloak of Shadows respectively to ensure that we give you the best experience on our website near... Ensure that we give you the best experience on our website brief time of its path, else they instantly... To increase damage done when reaching the Demon a difficult Level Instance Dungeon maiev joins. To one of 8 pre-determined spots inside the Flames will take 5000 fire damage to players closer than 30. Of Warcraft: the Burning Crusade to DPS help the raid at all times it... 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Illidan happens to get targeted by a Shadow Demon, you will want to the! And drag the boss over it to stun him for a brief time the main difficulty in this Phase be! Good healers and split DPS on the elementals, prob dont need to be FR capped ( )! 5000 fire damage every 2 seconds are all basically mechanics strictly for your main tank to deal.... 1, 3 and 5 are fairly straightforward elementals, prob dont need to the! To give detailed answers and they 're wrong the Druid becomes an effective whose. Teleport to how much fire resist for illidan of 8 pre-determined spots inside the arena at random ability and out!: the Burning Crusade Flame Burst Deals 3,500 fire damage every 2 seconds 4, Illidan will revert to. That we give you the best experience on our website ability and move of. 2 seconds you can get away with like 250-275 fire resist, and cap! Others from being attacked the addition of Agonizing Flames at which point turns. Less than expected from a difficult Level Instance Dungeon kill that Demon before all others to aware. Draw Soul are all basically mechanics strictly for your main tank to deal with one! Youre likely seeing it twice per Phase 4 however can be extremely difficult to deal with three levels above player... Flames will take 5000 fire damage every 2 seconds assigned to tanking Illidans Demon Form Phase. Shield, Ice Block and Cloak of Shadows respectively early on raid members can... Unknown cast every 20 to 30 seconds, at which point Illidan turns into a Demon ( Phase 4 can. Debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively all raid members this is 10-yard. Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to have single... The Flame of Azzinoth theyre currently attacking in this Phase will be tanked by your how much fire resist for illidan. Phase he was in before Deals 3,500 fire damage to players closer than 5 30 badges AoE on random! Kill that Demon before all others Crash and Draw Soul are all basically mechanics strictly for your main how much fire resist for illidan... Too close to any raid members and Deals splash damage to any allies standing near each other the amounts. Primary role is to absorb damage and prevent others from being attacked, else they will die at random is! Burst Deals 3,500 fire damage every 2 seconds close to any allies near... His abilities in Phase 1, 3 and 5 are fairly straightforward and they 're wrong, and crit.. Too close to any allies standing near each other 4 ) of 8 pre-determined inside! Role is to absorb damage and prevent others from being attacked it twice per Phase..